28.11.13

Assassin's Creed Revelations

Assassin's Creed Revelations is yet another open world, stealth, historical fiction, action-adventure game, about assassins... and some random guy named Desmond. This game actually comes after Assassin's Creed Brotherhood, but I was not fortunate enough to see it in the store or even hear about it until I looked it up. So this review will be based more on things I encounter through the game than plot twist and character development. The game starts out with Desmond the bartender stuck in the Animus on a strange island inside the Animus which is aptly named Animus Island. Also, for some reason the Animus thinks he is a corrupted file. A mysterious stranger who reveals himself to be subject 16 pops up and helps Desmond get back into the memories of Ezio because for some reason that will help him get out of the animus. You then get to go into the shoes of Ezio, who is now much older than he was in Assassin's Creed 2, and who is now on some random quest to get into Altiar's library. As soon as he gets to the library he is immediately ambushed (Who saw that coming) and defeated by a army of about 200 men. But then he escapes, and the actual game begins.
      The game has a few more perks in it than Assassin's Creed 2. For example, they made the story a bit more complex, and they didn't make the character a invincible killing machine, he actually gets hurt, and you have to play as him while he is limping around. Which is very interesting considering that when you are hurt you cant climb as good, you don't go as fast, and in general, you have to have a much more cautions approach when trying to lure guards close to a haystack.
      There are a ton of events that happen in-game that only happen once, which I am a bit disappointed about. Such as the rooftop defense (which I may or may not be disappointed about not having to do again), and the epic ship battle with the flamethrower. Also, they added bomb crafting. While some people may say that bombs are not needed and that its a bit overkill, I say I like it. It adds a whole new dimension to your attacks and allows you to go about the problem in 100 new and different ways, also it makes it feel as though you are progressing through time and not just being stuck with the same melee weapons over and over again.
      They polished up the climbing so you don't get stuck on invisible ledges or dance at the edge of a five foot drop, and there are a ton of new combat animations for your character so that fighting doesn't feel repetitive. Also, you change locations a lot and I never got tired of being in a single place for a extended period of time, and you got to go into a city that was inside a cave, which was a welcome change from constant rooftops and blue skies. They added a few quick time events, I remember one in particular that made the game more interesting. Sometimes the Templars would send a Assassin to assassinate you, when the assassin got close some high-strung music would start playing and if he gets in attack range you would have to fight him off in the form of a quick time event or he will stab you in the back. This  event will not kill you but it will severely harm you, so I do not recommend letting him stab you.
      Early on in the game you get a weapon called a hook-blade. This is a very ingenious tool/weapon that I have found to be very handy, considering you can do about twenty more assassination moves and can climb faster and higher than you could before. With the introduction of this weapon comes the introduction of a new gameplay mechanic, zip-lines. These handy little contraptions, which are conveniently scattered all over the city, allow you to travel much faster than you did before, and you can assassinate guards by simply jumping off the zip-line and landing on them, which makes for easy running assassinations.
      Along with all the cool new gear you get, you also get a whole army of assassins, who you can call upon to eliminate targets and distract guards, which makes your job that much easier. I cant find many faults with Assassin's Creed Revelations, maybe a bit of a spotty story line, but that may be because I haven't played Brotherhood. The carriage you have to drive at the beginning is lazy and hard to control, but then again I may just be bad at driving them. It is getting a bit easy, but that may be good for some people. The... err... yeah I got nothing. Overall its a good game, and I haven't even talked about multiplayer.
     Yes, Assassin's Creed Brotherhood has multiplayer. Its pretty fun, and extremely hard, considering you are facing a bunch of other highly trained assassins and not just some dumb guards. The main objective is to find and kill your target before he spots you, however, someone has been assigned to kill you as well so you have to avoid them while tracking your target. The only complaint I could have about multiplayer is that it takes forever to get all the good gear, but I guess that it's supposed to be like that. Once again, I have found another excellent Assassin's Creed game, the next one has some pretty big shoes to fill.

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